How will Screen Time evolve with Metaverse coming into the picture?
As the concept of Metaverse evolves, it is likely that the way we think about and use screen time will change as well. Metaverse refers to a virtual world where users can interact with each other and digital objects in a seamless, immersive experience. This means that instead of simply using screens to consume media or interact with others in a two-dimensional way, we may be using screens to participate in a three-dimensional world.
In this sense, screen time may become less about passive consumption and more about active engagement with a digital environment. This could mean that screen time becomes more like a game or a virtual experience, where users are encouraged to interact and explore a digital world in a meaningful way.
Additionally, the rise of Metaverse may also lead to new ways of tracking and managing screen time. For example, parents may want to set limits on how much time their children spend in virtual worlds, just as they would limit time spent playing video games or watching TV. However, these limits may need to be tailored to the specific requirements of Metaverse experiences, such as the need for extended periods of time to complete quests or missions.
Overall, the exact way in which screen time will evolve with the arrival of Metaverse remains to be seen, but it is clear that this emerging technology will have an impact on the way we use screens in the future.